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The Latest News on the Social Games Market in Europe and Emerging Markets

13Dec/11

Woozworld Launches Social Network WoozIn

By Gary Merrett

Woozworld, a massively multiplayer user-generated social game for tweens and teens (ages nine – 14), announced today that it has beta launched its complete social network, WoozIn, to its site, where there are more than 15 million unique visitors from over 180 countries. Users from all over the world who are unable to use Facebook because of their age have a place to commune “legally”.

“We know that tweens and teens are aspirational by nature, so what we are offering them with WoozIn is their own social network where they can communicate with like-minded and -aged people,” said Eric Brassard, CEO of Woozworld. “This is what truly makes WoozIn different than any other social network, as we provide life and personality to each Woozworld avatar. Basically, we are melding a virtual world and social network — it’s like Facebook meets Second Life.”

Woozworld grants the online and COPPA-compliant virtual identity for teen and tweens. With this new social network, “Woozens” can basically make use of the same features that we now from Facebook. Woozworld is an online place where tweens and teens build entire worlds to creatively engage with their peers, build businesses or set up restaurants, hotels and games as they choose, with their imaginations being their only limit. The time users can spend playing on the platform is limited to 50 minutes per day. So far the community has created 8 million avatars and 16 million virtual spaces.

One Response to “Woozworld Launches Social Network WoozIn”

  1. [...] 1,300 Japanese yen ($16.68)  but have  already dropped to 1,244 yen ($15,95) after the first day.Woozworld launched its  social network WoozIn to its site. Woozworld is a massively multiplayer user-generated social game for tweens and teens [...]

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