DeNA has today announced its financial results for the quarter ended June 30, 2012. DeNA reported record-high quarterly revenue of $609 million, 37 percent higher than same quarter last year, and operating profit of $235 million, 22 percent higher than the same period of the previous year.
DeNA reported that consumption of Moba-coin, the company’s virtual currency, was a record $689 million on Mobage’s domestic network in Japan, despite the recent regulatory concerns over the complete gacha game mechanic. In Japan, DeNA participated in establishing the Social Game Platform Liaison Council, which determined a set of guidelines for social games. DeNA removed the mechanic from its games in May, and third-party games followed prior to July 1. DeNA stated engagement and virtual currency usage increased steadily and offset the impact of the changes. Monthly Moba-coin consumption in Japan was consistent, at around $230 million, in April, May and June as well as in July. Based on this trend, DeNA forecasts quarter-on-quarter increases in revenue and operating profit of $24 million and $14 million, respectively, in the quarter ending September 30.
“Our first financial quarter of the year marked our highest global revenue to date, as well as proof positive that we are beginning to see a thriving business in the West,” Isao Moriyasu, President and CEO of DeNA, said. “We are squarely focused on our goal of building the world’s top social games platform. We will achieve this by continuing to refine our technology, building the strongest game portfolio through internal studios as well as third parties and great IP partners, and serving our customers through our platform worldwide.”