Game of the Week: Dragon City
With over 16M MAU and more than 4M DAU Dragon City is Social Point’s flagship-game. In the wide variety of games offered by the Spanish developer located in Barcelona, Dragon City is their most popular RPG-Farming-Hybrid. Since the release in May 2012 the user base has grown constantly. It now ranks as the #6 on the AppStats.eu DAU leaderboards.
Developer/Publisher: Social Point
Genre: RPG/Adventure
Languages: English
Best-selling Item: 25 Gems($ 1.94)
Platforms: Facebook
Active users (Facebook): 16,400,000 MAU 4,200,000 DAU
How to play
In Dragon City the player hatches, grows and trains dragons to fight dragons of other players. New dragons can be bought and need to be hatched in the hatchery. When hatched the dragon has to be places in a fitting habitat that the player builds beforehand. To get the dragons into fighting shape, the dragons need to be feeded to level up. Food can be harvested from farms the player builds. Reaching level four, three dragons can be taken to the battlefield.
Winning increases the value of dragons and the rate they produce gold. Also the premium currency gems can be won by fighting other players. With this mechanics the player tries to level up his dragoons, breed new kinds by mixing different kinds of dragons. The collecting and training of the dragons creates a bond to these creatures and enhances the experience significantly. Together with the well balanced economic system it makes a great social game.
Good Balance
Dragon City succeeds in doing what many other games of this type never quit manage – making the game bearable for those who don’t pay. Playing Dragon City the player doesn’t get the impression all the interesting stuff is a week grind away. It Every day something new can be discovered or build. Only in Battles the difference can be felt significantly, since players that invest or have a big friends base playing the game tend to have the better trained dragons than regular players. Still it is possible to beat those players after a few, by adjusting the own team just for those fight. Those encounters show the good balancing and game design of Dragon City and make clear that social games can be fun without requiring payments.


As one of the few social games using voice output
Stormfall is a castle builder like many others. The main resources are gold, iron and food. With those the player has to construct buildings, recruit troops, buy upgrades or research new versions of the mentioned things. To defend and expand his castle, the player has to form alliances with other player or wage war against them. Also trading is possible. Interesting here is that is implemented as an open market. Players offer a good and name its price. It is up to other players to buy or ignore the entire on the market. Prices therefore are determined by demand and supply.
If played with the right persons the player in Stormfall experiences the game as if he was a real lord in this world. In these occasions Stormfall shines and engages the player the most. Players don’t play alongside anymore, occasionally interact with each other, but they start to play together by planning wars and calling for aid. In these cases the game works the best. For those players planning on the long term the premium currency gets interesting.
Also the management of the player’s session is handled naturally. Stormfall doesn’t rely on an additional energy system. Only resources and traveling time of troops limit the player’s progress. This means that even if the player is not actively playing, the game moves on. Since other players may move as well while the player is offline, it creates the tension of the classical browser game. In which the player always wonders, what is happening in the world of Stormfall.
Released in April 2012 the Facebook sports game
Before the action takes place on the green, the player has to pick his line up for the match. This segment of the game is handled like a trading card game. The player can buy booster pack to acquire special players and use them to improve his line up’s strength. Those special players can be enhanced or in pairs of three, traded in for better cards. Also friend’s avatars can be added to the line up. After setting up the Team, the match begins.
Here the player is introduced to the match game play. It is a reaction game in which the player only plays out the hits of his avatar during the match. To hit the incoming ball the player tries to click on the ball in a grid. For a home run, accuracy and timing must be spot on. If not, the hit could be enough to reach a base or lead to fly out. There is a combo-meter available that if fully charged leads immediately to a home run if the ball is hit by the player.

The basic game structure is simple. Players solve puzzles by rotating and dragging the parts in the right position, if the intersections fit they merge. The controls are very intuitive which makes the game easy to pick up. Different than in other puzzle games, parts can be merged everywhere on the field. This leaves the player the freedom to choose how to tackle the problem. Players may first sort the parts by colors, search for corners and edges or start by linking the first key parts of the image. A strategic approach is needed, since the puzzle has to be solved in a limited amount of time. To mix things up the games asks players to solve chosen parts in a certain time. If successful they are rewarded and in some occasions punished if they fail.
With Puzzle Adventures Ravensburger Digital manages to transfer their brand into the digital realm. Puzzle Adventures is a good social game that meets the quality and professionalism associated with Ravensburger. Even the small flaws as the leveling system which fells attached and doesn’t add much to the game, don’t disturb the overall experience


