Game of the Week – Atlantis Fantasy Takes City-Building to a Mythical Underwater World
Kobojo’s Atlantis Fantasy was released late last year and is seeing steady growth. Scripted around characters of the Greek mythology the game lets players rebuild the famous lost island of Atlantis – destroyed by Zeus – to engage in missions as well as underwater agriculture.
Developer: Kobojo
Genre: City building
Platform(s): Facebook
Launch: December 2011
Language(s): French, English, German, Italian, Spanish, Portuguese
Monthly active users: 350,000 (on Facebook, February 6)
Monetization: Free-to-play with paid premium currency
What’s inside?
A polished, feature-rich underwater city-building game based on Greek mythology.
How to play
The object of Atlantis Fantasy is to create a functioning metropolis with complete infrastructure including housing and other buildings, agriculture, production and management of resources – all the while keeping the population of the underwater town happy. Any production unit’s manufacturing time can be accelerated using premium currency. Players can give the Atlanteans, depicted as little mermaids and mermen, specific tasks and prioritize development.
The game has a multitude of resources: Apart from the premium currency Pearls, there is soft currency Gold Coins, happiness, player level, population of the city and an energy bar. Around 200 missions aim to keep both new and hardcore gamers busy – missions include ruins restoration or finding hidden treasures.
Atlantis Fantasy’s lush graphics live up to social games’ risen standards; the underwater world is impressive especially when majestic whales and other sea dwellers are gliding gently through the waters.
Who’s playing?
Quite typical for the genre, 76 percent of players are female (according to data derived from Facebook’s ad targeting engine).




French social games publisher 
According to media reports, EA plans to acquire Sacramento-based social game developer KlickNation, founded in 2008 by Ken Walton and Mark Otero. KlickNation has 350,000 monthly active users across several apps on Facebook. 

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Kobojo, number one publisher in France and one of the European leaders in the social gaming industry for Facebook and mobile, has announced the opening of its new office in Madrid. “Our intention is offer more and more personalized content to players since this is what they want, and most especially in Latin America. This new affiliate has an international team that not only dominates the different languages, but also the culture and market codes where we’re going to invest. Beyond just translating social games, Kobojo wants to enrich the experience of gamers by personalizing content according to the country and its culture”, says Vincent Vergonjeanne, Vice President of Strategy and Products of Kobojo. With 2.5 million active game players each month worldwide, PyramidVille, the flagship game of Kobojo, proposes missions such as the San Fermín and La Tomatina in Spain or the Ferragosto in Italy. The game has recently been launched in Portuguese for Brazil, the country with the fastest growth rate in terms of the number of Facebook users, from less than 14 million in March to more than 25 million in September.
Kobojo already has a number of successful games under its belt. The company was founded in 2008 when Franck Tetzlaff and Vincent Vergonjeanne, CEO and VP for Products and Strategy respectively, former finalists and winners of the Imagine Cup and graduates of the French computer engineering school EPITA, decided to create gaming applications on Facebook. Their first game “Petite Questions entre Amis” (“A few questions among friends”) was successful, gaining 8 million MAU in just two months. The team launched “
“Raising the funds is in line with Kobojo’s strategic goals to become international and create new user experiences. We want to localise versions of our games in markets with increasing demand for social gaming, in particular Spain and in Italy. These funds will also help us focus on R&D to enable us to provide these games on various platforms such as Smartphones and touch tablets, as well as Facebook in the very near future.” says Vincent Vergonjeanne, VP for Products and Strategy at Kobojo. “Our ambition at Kobojo is to become the leading gaming software editor in Europe. We believe that these funds, combined with our unequalled technical expertise and our ever-growing group of fans, are the perfect ingredients to achieve this,” he adds. Vincent did not want to communicate more precise details on company goals at this point but stressed that he sees Kobojo’s “hyper-localization” as one of the biggest future success factors. “Hyper-localization” is already practised by Kobojo and means total localization in a country, not only in terms of language but also in terms of culture. An example for the lack of “hyper-localisation” are promotional items for Thanksgiving or Halloween, to which most Europeans cannot relate.



