In most cases crimes don’t pay off in the reality, but in the mobile game Crime City they do. Not in wealth, but in hours of enjoyable gameplay. And for the developers of Funzio in successful cross platform game. On Facebook, Google+, Google Play and in the App Store Crime City became one of the most successful roleplaying games for those platforms. Last month the San Francisco-based Funzio was sold for $210 million to the japanese social gaming network GREE. The acquisitions seems to have paid off. On of the reasons is Crime City.
How to Play:
Crime City is a role playing game with city building elements. It presents itself with and isometric 3D look and an interesting crime setting. The goal of the player is to become the city’s biggest mobster. To do so the player’s creates an avatar that can be customized, has to do dirty work, build up his hood and fight off rivals.
The center of the players crime organization is his hood. There he can build different buildings to earn money or other perks. Building and managing his hood is not the only thing the player has to do.
The player also earns money by finishing jobs which drains his energy level. Energy is replenished by time, gained building in his hood or bought with gold that can be purchased as an In-App purchase. Jobs can be done in different areas where the player can travel to. There are a variety of different activities. From shoplifting over mugging to assassination. For a little guidance the player is assigned to goals that include doing certain jobs and finishing other tasks. This helps the player to stay on track of his progression. By finishing the player does not only earn money but items and experience which levels up the avatar.
Higher levels unlock new areas, new items in the shop and goals to finish. Also skill points can be spent to improve the characters’ energy capacity, attack and defense skills. This is important in fights with rivals – other players’ avatars.
Mobile not as smooth as the Facebook version
Other players can be attacked to steal money from them and to earn respect that can be used to buy better equipment in the shop. It is also possible to join forces with friends. It’s not as smooth as in the Facebook version, because you have to enter and individual Mafia Code that consist of nine digits, but doing so gives the players’ mafia an advantage in fights with other player and let’s him progress faster. The social factor is translated well onto the mobile version.
In comparison to the Facebook and Google+ version of the game interaction is a bit shortened due to the limitations of the platform. But non of those features are really missed, since all the gifting and asking for help is a mechanic that only make sense in a framework of a social network. Important features as the customizable character and the possibility to join forces with friends made it into this version. Another side effect of missing social features is that the monetization doesn’t feel as forced. Since there are no items that can only be acquired from friends or in the store for real money. What you can buy are funny items, weapons and customization options for characters -these are options for players who are really invest in the game.
No good reason to play both versions
It is a real pity that both versions are not connected. They are two separate games from which nothing carries on from on to the another. Playing one version there is no good reason to play the other. Why should the player start from scratch and build up a new character on the other version ? There is no good reason especially if the player already invested real money to customize his character.
In total Funzio manages to translate the interesting gameplay of Crime City from social to mobile. With interesting player interaction possibilities and a good implementation of roleplaying into a casual game.