Socialgamesobserver

The Latest News on the Social Games Market in Europe and Emerging Markets

9Nov/10

Interview with Charles Hudson about Future Trends, Google Vs. Facebook and The First Social Gaming Summit in Europe

By Sebastian Sujka

When it comes to social gaming Charles Hudson is one of the leading experts. After working for Google and Gaia Online he became VP of Business Development at Serious Business, a leading social games producer that was acquired by Zynga in February 2010. Leveraging his industry experience, he successfully established technology conferences focusing on the intersection of gaming and social media like the Virtual Goods Summit and the Social Gaming Summit. This week these two conferences will also be held in London for the first time (11th-12th November 2010). We talked to Charles about his expectations for the conferences as well as his views on the hottest topics in the social gaming industry and gained some highly interesting insights:

SocialGamesObserver: This week the Social Gaming Summit will be held in Europe for the first time, what can we expect from the premiere?
Charles Hudson: I’m really excited about the premier version of the Social Gaming Summit in Europe. I think the team has done a great job of pulling together speakers and panelists who can address the key issues facing companies who are actively building social games or contemplating entering the space. More than anything, I think there are a few key issues on the mind of executives and developers in the space. First, what will Facebook do with Facebook Credits and what does that mean for the ecosystem? Second, what is the outlook for independent developers – is it game on or game over for them? Last but not least, what are the opportunities to get traction outside of the Facebook ecosystem? More than anything, I’m looking forward to a lively set of panels and talks about the current state of the market and what the future holds.

SGO: What is your outlook on the European social gaming industry?
Charles Hudson: Europe has been a really fertile ground for games in general. There are a number of really great European companies, including Wooga, zSlide, Applifier, and others who are well-known in the social gaming space. There are also a large number of firms in the casual and hardcore games space with a lot of potential to make a splash in the social games space. With Bigpoint, Gameforge, Jagex, Miniclip, and other key players calling Europe home, I’m optimistic that we’ll continue to see innovative social games companies from Europe.

SGO: Where do you see the industry two years from now?
Charles Hudson: I think that social gaming has really evolved in the last few years. We’ve seen the establishment of a few big, powerful companies on the Facebook platform in Zynga Playdom, Playfish, and CrowdStar. Going forward, I do believe we’ll begin to see the continued emergence of mobile social gaming and off-Facebook social games companies who thrive and prosper on the open Internet. Two years from now, I think Facebook will still be a big part of the story, but there will be many other interesting threads that expand the conversation around social gaming.

SGO: Google’s entry in social games is frequently referred to as the “worst kept secret in the industry”. What is your best estimate on what this project is going to look like?
Charles Hudson: This is hard for me to answer – I used to work at Google and still have friends who work there. But stepping back , Google has a lot of assets to bring to bear. They are still a top Internet destination. They have a rudimentary social graph with Gmail and Google Chat – they certainly have some sense of who your friends are and how often you communicate with them. They have a very talented engineering team. They also have an emerging cross-platform play with Android – it will be a key part of Google TV and is already relevant on mobile phones. And if you look at their most recent acquisitions, they’ve really beefed up their social capabilities. Based on what I know about the teams at Slide, Jambool, and Socialdeck, they have a really strong set of capabilities in terms of cross-platform social games and monetization expertise. Whatever Google decides to do, I expect it to leverage their cross-platform, multi-platform footprint and to offer an alternative for social games developers to reach consumers on new devices and platforms in new ways.

SGO: How do you expect the Google vs. Facebook clash to unfold?
Charles Hudson: I think it would be hard for anyone, even Google, to stand up a second social network to rival Facebook in term of reach and ubiquity. While I do think games are a key area of competition for the two companies, I think the largest, most pressing area of co-opetition for the two companies is around mobile. It will be very interesting to see how they decide to partner or compete on the mobile front. It’s obviously a key area for both companies.

SGO: As Zynga continues to dominate the industry, who do you think has the potential to be the player of the year in 2011?
Charles Hudson: Zynga has a very strong position in the industry. But just look at the list of top games that Inside Social Games compiles every month. While Zynga continues to dominate the top 10, we continue to see companies like RockYou, Digital Chocolate, CrowdStar, Wooga, ZipZapPlay, and others continue to show up on those lists. I’m particularly optimistic about the prospects for Digital Chocolate and Kabam – they’re both doing very well and continuing to build really interesting games.

SGO: Advertising is still an underdeveloped channel to monetize social games, what potential do you see in in-game ads?
Charles Hudson: I think in-game ads will continue to be tough. Most game players are more interested in playing games than clicking on ads. That being said, I’m really interested in tracking what companies such as AppSavvy have been able to do with Zynga and how other brands will find ways to successfully integrate themselves with successful social games.

SGO: Virtual Goods in 7Eleven stores and Facebook Credits Gift Cards are just the beginning. How will virtual currency spread into the “real world”?
Charles Hudson: I started my life in virtual goods working at Gaia Online. For most of the off-Facebook virtual worlds prepaid cards have been a key way to generate revenue. At the end of the day, so long as consumers continue to spend more time playing social games, brands (offline and online) will look for innovative ways to partner with social games companies. We are in the early days of seeing this all play out.

SGO: How will advancing location-based services change the social gaming landscape?
Charles Hudson: That is a huge question. To date, we’ve seen some really early experimentation with social games and location. Foursquare has done some really early and interesting work in this area. I believe that Gowalla and SCVNGR are also pushing the ball forward here. But to date, location-based services seem to have resonated most strongly with the most tech-savvy smartphone users. For a location-based game to really take off, it will have to strike a chord with a more mainstream smartphone audience. Given that games continue to be a top category within smartphone applications, there’s clearly opportunity for a clever developer who can marry location with a strong game mechanic.

SGO: Would you advise small developers to try their luck on Facebook or to explore alternative social networks?
Charles Hudson: I think it would be a mistake for small developers to write off Facebook just because of the presence of larger developers such as Zynga. There are two really strong examples I can cite. First, I think ZipZapPlay has done a fantastic job establishing itself as a very successful independent developer on the back of one core title. Second, I’d highlight A Bit Luck, which has done a fantastic job with Lucky Train – it’s a very innovative title that has done well. There continue to be interesting opportunities for small developers to build real hits on the Facebook platform.

With all that being said, there are other networks worthy of focus and energy. For any developer contemplating building games on other networks, it’s important to consider the overall opportunity in terms of total user opportunity, monetization potential, and long-term viability.

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