After the popular Shadow Fight the Russian developer Nekki created a second game using their distinct vector based look – its name is Vector. In this social arcade game players enter the role of an escapist in a futuristic dystopian society. With the help of parkour the evader tries to shake off his pursuers. With the overcrowded gem, slots and RPG genres Vector is a interesting take on social games. But is different always better? With 380,000 MAU and 60,000DAU it’s not one of the giant fish in the social games ocean – but certainly an exotic one.
How to play
The player’s character is running from left to right and chased by a security guard. If the guard catches the player, he has to try the section again. The key to escape is to overcome the incoming hindrances in the quickest manner possible. Controls for that are simple. Player’s can jump over, sprint along or slide under the obstruction on roof tops of the futuristic mega city. With the right timing it is possible to perform tricks while moving. Thanks to the in-house developed “Cascadeur” animation tool, it also looks and feels like the real life counterpart. While traversing the sections, the player collects bonus cubes and credits.
If all bonus cubes are gathered and tricks where performed, the player is rewarded with a 3 stars rating for that section. Since stars unlock new areas, mastering all sections is crucial. All the more because all stars in the first level are needed, to unlock the second one. Mastering the sections and getting the timing right can be quite the challenge. Achieving a perfect run is therefore very rewarding.
Payment and Tricks
As mentioned the player collects credits while freerunnig over the roof tops. Things he can purchase are cosmetic upgrades or consumable gadgets that slow time or block the chaser and make it easier to master a section. A more essential thing players have to buy are tricks.
This wouldn’t be a problem, if those where not required for a perfect rating in the levels. This constellation leads to a strange situations for players. It can happen that the player performs a perfect run and hits all the tricks, but the game doesn’t acknowledge it because a trick wasn’t unlocked yet. This applies especially for skilled players that only need a few runs to master a section. Because the performance is not rewarded with extra credits he can’t proceed and get new challenges. Hindered in his process the player is then forced to choose. Either he farms the needed credits by replaying the same sections again and again or buys the missing credits to unlock new content. Either case is not ideal for him and may scare some users off.