October 4: DeNA acquires Chilean Atakama Labs
Japanese mobile social game company DeNA continues its recent shopping tour and announced the acquisition of Atakama Labs, a Chilean mobile games studio. The acquisition value is rumored to the around $6 million.
October 10: Facebook unveils new mobile platform, commits to HTML5
Facebook’s launched its extended mobile platform. Apart from the expected push towards HTML5 Facebook also made its social channels available for native apps.
October 11: Wooga releases first HTML5 game Magic Land Island
Berlin-based social game developer Wooga launched its first mobile game Magic Land Island on Facebook’s new mobile apps and mobile site.
October 17: Happy Elements raises $30 million to expand to mobile
Social gaming developer Happy Elements has raised $30 million in a Series B funding round led by Chinese firm Legend Capital with participation from existing investor DCM. Beijing-based Happy Elements plans to use the funds to expand in Western markets and mobile.
October 19: German developer Crowdpark secures $6 million for social betting
Berlin’s cluster of promising social game companies is growing. Crowdpark, a social game developer focused on social betting games, announced it has secured approximately $6 million (€4 million) in new equity funding.
October 31: 6waves Lolapps acquires Chinese social gaming company Smartron5
6waves Lolapps announced its acquisition of Beijing-based social gaming company Smartron5. The acquisition marks 6waves Lolapps’ continued expansion into the Asian market adding to its existing Hong Kong and Tokyo offices.
November 2: RockYou reveals major layoffs, disassociates from Playdemic
Social games company RockYou cut its staff numbers by 54 percent, while also selling back British studio Playdemic to its original founders. RockYou CEO Lisa Marino said that the company is now too big to be profitable.
November 3: Supercell launches multiplayer RPG Gunshine.net on Facebook
After five months of open beta testing, Supercell’s Gunshine.net has launched on Facebook. As the first real-time multiplayer role-playing game on Facebook, Gunshine.net combines concepts from core massively multiplayer online games with social gaming. The company has received a major $12 million funding end of March 2011.
November 10: Berlin-based TwinKomplex aims to redefine social games
The ambitious TwinKomplex project based in Germany’s capital Berlin aims to start a new era of social games. TwinKomplex was produced for over a year and connects social game elements with acted sequences and real-life locations. The game was created in Berlin by virtual economy expert Dr. Martin Burckhardt and the company Ludic Philosophy.
November 28: Yazino pulls its casino games from Facebook
UK-based social casino games developer Yazino made a surprising announcement to shift their games off the Facebook canvas.
November 30: Kobojo opens office in Berlin
Kobojo, the largest French social game publisher, announced the opening of a new office in Berlin, Germany. After also establishing a Spanish office in Madrid, Kobojo hopes to keep growing and further develop its hyperlocalization strategy.
December 1: EA buys KlickNation
EA acquired Sacramento-based social game developer KlickNation, founded in 2008 by Ken Walton and Mark Otero. KlickNation has 350,000 monthly active users across several apps on Facebook.
December 7: Wooga expands to iOS with Diamond Dash
Diamond Dash, Wooga’s most popular game on Facebook with 11.3 million monthly active users, became available as a free download in the App Store. The iOS version was introduced live on stage at Europe’s largest Internet conference Le Web in Paris.
December 12: Playdom launches popular Gardens of Time for iPad
Playdom’s hidden object game Gardens of Time, surprise winner of Facebook’s most popular game in 2011, made its appearance on the iPad.
December 14: Tagged acquires Hi5
Social network Hi5 was acquired by San Francisco-based Tagged for an undisclosed sum. Hi5 was founded in 2003 and claims to have over 25 million monthly visitors.
December 14: Nexon goes public
Asian online gaming giant Nexon went public on the Tokyo Stock Exchange raising $1.17 billion from the IPO. Shares started at 1,300 Japanese yen ($16.68) but already dropped to 1,244 yen ($15,95) after the first day.
December 15: Zynga begins trading at $10 per share
Zynga (ZNGA) announced the pricing of its initial public offering of 100 million shares of Class A common stock at a price to the public of $10 per share. So far, the stocks have remained below the issue price of shares.