A Year in Social Games – Part IV: October to December 2011
October 4: DeNA acquires Chilean Atakama Labs
Japanese mobile social game company DeNA continues its recent shopping tour and announced the acquisition of Atakama Labs, a Chilean mobile games studio. The acquisition value is rumored to the around $6 million.
October 10: Facebook unveils new mobile platform, commits to HTML5 
Facebook’s launched its extended mobile platform. Apart from the expected push towards HTML5 Facebook also made its social channels available for native apps.
October 11: Wooga releases first HTML5 game Magic Land Island
Berlin-based social game developer Wooga launched its first mobile game Magic Land Island on Facebook’s new mobile apps and mobile site.
October 17: Happy Elements raises $30 million to expand to mobile
Social gaming developer Happy Elements has raised $30 million in a Series B funding round led by Chinese firm Legend Capital with participation from existing investor DCM. Beijing-based Happy Elements plans to use the funds to expand in Western markets and mobile.
October 19: German developer Crowdpark secures $6 million for social betting ![]()
Berlin’s cluster of promising social game companies is growing. Crowdpark, a social game developer focused on social betting games, announced it has secured approximately $6 million (€4 million) in new equity funding.
October 31: 6waves Lolapps acquires Chinese social gaming company Smartron5
6waves Lolapps announced its acquisition of Beijing-based social gaming company Smartron5. The acquisition marks 6waves Lolapps’ continued expansion into the Asian market adding to its existing Hong Kong and Tokyo offices.
November 2: RockYou reveals major layoffs, disassociates from Playdemic
Social games company RockYou cut its staff numbers by 54 percent, while also selling back British studio Playdemic to its original founders. RockYou CEO Lisa Marino said that the company is now too big to be profitable.
November 3: Supercell launches multiplayer RPG Gunshine.net on Facebook
After five months of open beta testing, Supercell’s Gunshine.net has launched on Facebook. As the first real-time multiplayer role-playing game on Facebook, Gunshine.net combines concepts from core massively multiplayer online games with social gaming. The company has received a major $12 million funding end of March 2011.
November 10: Berlin-based TwinKomplex aims to redefine social games
The ambitious TwinKomplex project based in Germany’s capital Berlin aims to start a new era of social games. TwinKomplex was produced for over a year and connects social game elements with acted sequences and real-life locations. The game was created in Berlin by virtual economy expert Dr. Martin Burckhardt and the company Ludic Philosophy.
November 28: Yazino pulls its casino games from Facebook
UK-based social casino games developer Yazino made a surprising announcement to shift their games off the Facebook canvas.
November 30: Kobojo opens office in Berlin
Kobojo, the largest French social game publisher, announced the opening of a new office in Berlin, Germany. After also establishing a Spanish office in Madrid, Kobojo hopes to keep growing and further develop its hyperlocalization strategy.
December 1: EA buys KlickNation
EA acquired Sacramento-based social game developer KlickNation, founded in 2008 by Ken Walton and Mark Otero. KlickNation has 350,000 monthly active users across several apps on Facebook.
December 7: Wooga expands to iOS with Diamond Dash
Diamond Dash, Wooga’s most popular game on Facebook with 11.3 million monthly active users, became available as a free download in the App Store. The iOS version was introduced live on stage at Europe’s largest Internet conference Le Web in Paris.
December 12: Playdom launches popular Gardens of Time for iPad
Playdom’s hidden object game Gardens of Time, surprise winner of Facebook’s most popular game in 2011, made its appearance on the iPad.
December 14: Tagged acquires Hi5![]()
Social network Hi5 was acquired by San Francisco-based Tagged for an undisclosed sum. Hi5 was founded in 2003 and claims to have over 25 million monthly visitors.
December 14: Nexon goes public
Asian online gaming giant Nexon went public on the Tokyo Stock Exchange raising $1.17 billion from the IPO. Shares started at 1,300 Japanese yen ($16.68) but already dropped to 1,244 yen ($15,95) after the first day.
December 15: Zynga begins trading at $10 per share ![]()
Zynga (ZNGA) announced the pricing of its initial public offering of 100 million shares of Class A common stock at a price to the public of $10 per share. So far, the stocks have remained below the issue price of shares.






Since its founding over 15 years ago, ATLAS Interactive has not only pioneered the micro payment industry but built the necessary relationships to bring their wide range of clients the solutions, products, rates, and customer service they deserve in over 85 countries. During the last few years, ATLAS Interactive has been heavily focused on the gaming industry.
Paysafecard is an electronic payment method for games and online shopping and is based on a pre-pay system. Paysafecard is based in Vienna, Austria and has been in existence since 2000. Exchanging cash for Electronic Money (for use online) is facilitated through paysafecard in many countries worldwide.
AdParlor is the leader in managing large Facebook campaigns and offers a full-service solution and manage advertising on Facebook Ads (right-hand-column) for the majority of the large spenders on the platform. Adparlor was acquired by Adknowledge in November 2011.
deal united helps software vendors, game publishers and online services from all over the world to increase their revenues. Using deal united’s alternative payment method pay.by.shopping customers get digital and virtual goods for free in return for shopping at one of deal united’s premium partners.
Reaching more customers in more places than ever before. Level 3 offers the network communications solutions to strengthen your efforts. Of course, reach is meaningless without relevance. This is why Level3 focuses on delivering data, voice, video and managed services from a local team – wherever in the world they may be.
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March 16:
Now that Zynga has finally made the step and gone public, opinions are divided as to whether Facebook as a games platform has peaked and is now on the downslope. Industry expert Tami Baribeau has repeatedly 


Gameloft announced a partnership with Google to bring the first 3D HTML5 racing game
Finnish developer Supercell announced the launch of Gunshine.net’s first expansion, Zombies Online. This new addendum completely overhauls the game’s visuals and adds new enemies, new areas, new quests and a whole new story.




Europe’s second biggest social game developer Megazebra has launched their new game Marble Trails. Megazebra is known for developing rather casual social games on Facebook. The Munich based developer has a portfolio of over a dozen of games reaching from Sudoku to jewel matching games. Most Megazebra users, however, are found on the companies’ Mahjong series, consisting of Mahjong Trails (2 million monthly active users) and Mahjong (about 470.000 monthly active users).




