Game of the Week: Social Empires
This week’s game of the week, Social Empires, is a silent winner. Without a lot of PR buzz, the relatively small Spanish developer Social Point managed to succeed in the tough social strategy genre. Social Empires has a loyal user base and is frequently listed among the fasted gaining Facebook apps. The game is recovering quickly after a user drop (from 7 to 4 million monthly active users) that affected almost every social game, because Facebook changed its method for measuring active users, earlier this month. 
Developer: Social Point
Genre: Social Strategy, RPG
Platform(s): Facebook
Launch: January 2011
Languages: English, Spanish, German
Monthly Active Users: 4,300,000 (October 31)
Monetization: Free-to-play with paid premium currency
What’s inside?
A social strategy game where players build units and utilize resources to fight for world domination.
What’s it all about?
Social Empires is a strategy game, resembling classic titles like Ages of Empires or Civilization. Players create their empire from the ground, train villagers, build houses, mills and barracks to fight against other players and conquer the world.
How to play
The gameplay is quite similar to classic social games – tasks are performed through clicking on different objects. The difference is that the player doesn’t control his own avatar but assigns villagers from his empire which are generated in the village’s central building, the Town Hall. Villagers need houses to live in and can be employed for multiple purposes, such as farming, scraping gold or catching sheep from outside the village.
The game has four resources: Gold, Stone, Wood and Food (which is always depicted as a piece of meat, even if it’s freshly harvested lettuce). Different quantities of these resources are needed for building things like houses, mills or animal ranches.
Facebook friends can be added as neighbors to help each other out, or fight each other for sole world leadership. Players build barracks to produce different kinds of soldiers. Fighting can be practiced by defeating the trolls around the village, later in the game, other players’ empires are the main targets.
It’s possible to control a larger group of soldiers with one click, which makes the battle a lot more convenient and fun. Solving missions and tasks provides the player with additional resources. The games’ premium currency, Social Empires Cash, can be used to buy world wonders or special items like castles which serve not only decoration purposes but also provide an edge in combat.





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Social game developer Vostu unveiled its first game exclusively built for mobile: Elemental, a single player puzzle game. Developed at the company’s São Paulo studio, Elemental is a twist on the classic puzzle game of Sudoku, replacing numbers with elements (earth, water, fire and wind). Vostu has made the game available in English, Spanish and Portuguese. Elemental is available exclusively on Android, which Google has reported is experiencing growth in both emerging and established markets, and integrates OpenFeint’s mobile social games platform to offer real-time social features to gameplay.
Matt Garlick, VP Mobile at Vostu said: “As Android continues to grow around the world, we wanted to offer an experience perfectly suited for the platform like Elemental. We look forward to players across the world trying to solve Elemental on their phones and tablets.”
Publisher Square Enix and Japanese mobile social gaming company DeNA plan to release the Final Fantasy franchise as a social game on DeNA’s mobage network. Pre-registration has already started for Japanese players, and owners of the PSP title Final Fantasy Type-0 will receiveexclusive in-game rewards. DeNA will be developing the game in-house using characters from the Final Fantasy role-playing game series.