Run With Robots today announced the launch of its Roar Engine social game building platform. Roar Engine is an industry first, providing a powerful and robust WebAPI toolset designed specifically as a one stop “backend” solution for cross-platform social game developers to build, manage, grow, and monetise online casual games, social games and websites. The core system is powered by a rich game mechanics engine, supporting rapid backend development of social RPG gameplay and appointment gaming mechanics, popular in many social network games. Using Roar Engine developers can create rich and complex items, quests and tasks, easily integrate badges, achievements and leaderboards, and earn real money through premium virtual currency sales. The powerful content management system enables updates of production volumes of game and player data, with analytics and reporting tools providing critical insights into game usage patterns to optimise engagement and player retention.
These industry leading, easy-to-use tools help solve difficult ‘backend’ technical problems faced by developers and provide a standardised approach to building and managing multiple games that was previously available only to the largest and most advanced game studios. Run With Robots, CEO Clint Walker said “Roar Engine gives developers a serious advantage when creating online games, enabling them to compete using the best technology right from the outset, rather than having to build complex server systems from scratch. This means more time spent making games fun and engaging, which translates into better games and improved revenue opportunities for developers.”
“When you’re creating online games, you should be focusing on making the games fun and engaging, not on building complex technical backend systems just to make your game work.” CTO, Michael Anderson said, “Roar Engine is free to try for any sized developer. And it’s the only system of its kind that allows developers to build rich game mechanics, including appointment gaming hooks, into their games and build them using any technology that can talk to the open web. This includes technologies like HTML5, Flash, Unity, and devices such as iPhone and Android. Developers can use Roar Engine to support multiple platforms, which all ‘talk’ to the same game backend.”