Game of the Week – Tetris Battle Succeeds with Real-Time Multiplayer Approach
This week’s game of the week Tetris Battle is a highly successful social resurrection of the Gameboy and PC classic. It ranks #11 among Facebook games (according to DAU) and has been growing continuously since its release in 2010.

Title: Tetris Battle
Developer: Tetris Online
Genre: Action & Arcade
Languages: English, Chinese, French, Spanish, German
Platform(s): Facebook
Launch: 2010
Active users (Facebook): 16,200,000 MAU; 3,700,000 DAU (according to AppStats)
How to play

The game is played like the original tile-matching puzzle regular Tetris created by Russian programmer Alexey Pajitnov in 1984. Falling game pieces called Tetriminos have to be arranged to fill lines which are then cleared. The developer Tetris Online, based in Honolulu, Hawaii, was founded in 2006 by Minoru Arakawa, Henk Rogers and the game’s inventor Pajitnov himself.
Tetris Battle adds a competitive element as lines that are cleared by one player appear at the bottom of the opponent’s field.
Playing matches uses energy which can be refilled in the in-game store. Protection against losing XP in battles and customized Tetris blocks are also available for hard currency, seasonal items and special deals are offered regularly.
The game’s battle system is very elaborate and encompasses several modes of real-time multiplayer against up to six other players, leaderboards and tournaments against friends or strangers. Friends may also gift energy and other items to each other.
The main mode is two players competing in 2 minute rounds to clear as many lines as possible, in sprint mode 40 lines have to be cleared as soon as possible. There are also different obstacles players can throw in their enemies’ way.
Who’s playing
Tetris battle is popular among men and women alike: 43 percent of the players are male. The game has a broad international audience but is particularly strong in Taiwan (according to data derived from Facebook’s ad targeting engine).









Especially outside of the US copied versions of successful Facebook social games are increasingly popular on open web portals. The approaches to spread the games vary. Companies like 
This step seems logical for cross platform developer Digital Chocolate. The company in constantly expanding on new platforms. Apart from games on Facebook and mobile, Digital Chocolate is publishing games on Google and teamed up with Pokki to release Galaxy Life as a free to play desktop app just last month.
German based social game developer Wooga has revealed performance stats of their hit game
Wooga states that the mobile version of Diamond Dash has been downloaded over 11 million times on iOS devices since its 
Founded in: June 2009
Game genre/s: Strategy, Role Playing, Simulation, Poker
List of Games:
Hong Kong-based publisher
Facebook credits are on the best way to become a global currency for services offered via Facebook. In the last months acceptance for credits increased significantly and an increasing amount of Facebook users purchased credits for the first time. Currently, most currency is spent in games or apps and Facebook is constantly adding new ways to spend Facebook Credits including downloading music, watching movies or TV episodes.
“We’ve experienced great success with the combination of offline and online marketing and experimenting with Plink is another innovative way to tie the two together and continue to drive loyalty with our valued customers,” said Bob Kraut, Senior Vice President Advertising and Brand Communications at Arby’s.
Hidden object games became largely popular on Facebook when Playdom entered the scene with Gardens of Time about a year ago. Meanwhile, Zynga has entered the game genre boosting their hidden object game Hidden Chronicles to almost 30 million monthly active users. But also other developers have discovered this genre successfully. One of them is Making Fun, a division of News Corporation, same as recently featured
In the game the user needs to gain insight about the happenings in the village and does increase his insight power bar by learning more about the village’s history and by helping to expand the village.
The scenes look very real with almost photo quality items. Around the searching and the village expansion an active conversation is formed where different characters discuss the role of the player or exchange knowledge between each other. These conversations make the player feel involved in the plot.




