White Nights Conference: The Final Count Down
There’s not long left until the largest European mobile gaming conference on development and marketing of mobile games. The White Nights: Mobile Games Conference will take place on June 27-28, 2013 in St. Petersburg, Russia. Make sure to register by June 17, because the prices will go up.
The White Nights program has been finalized and includes three sets of lectures and master classes all running in parallel. The conference will feature more than 40 speakers from companies like Rovio, Supercell, Chillingo, Facebook, Wooga, Big Fish, FishLabs, G5, FDG, Gamevil, InMobi, Flurry and more. There will also be master classes and presentations from ALL of the leading mobile platforms.
The conference includes three incredible, casual, networking parties: a badge pick-up pre-party sponsored by MoPub, a boat cruise on the 26th of June and the main all night party organized by Nevosoft and Supercell after the first conference day. Not to mention a unique attendee list that includes representatives from over 400 companies.
“I can easily say the WNMG is one of the best events ever. It was extremely well organized, content-wise straight to the point with an excellent line-up of speakers and great attendees to network with in a fabulous location”, – Michael Schade, CEO, FishLabs.
The WNConf has 15 sponsors, including industry-leading companies such as Samsung, the event’s main partner, as well as platinum sponsors Big Fish and i-Free. The conference an ongoing project organized by game publisher and developer Nevosoft.
Register now, because prices will go up on June 17th!
If you have any questions, please, contact wnconf@nevosoft.com


DeNA and 22cans announced a partnership to publish GODUS, the highly anticipated game from 22cans that is a reinvention of the god game genre pioneered by legendary game designer Peter Molyneux.
Typically for mobile racing games you steer the car with the accelerometer by turning the device. Accelerating is done automatically and to hit the brakes you have to touch the screen. For those of you who want more control, manual shifting by swiping and manual acceleration via touch screen can be enabled. As an alternative you can also use the touch screen for steering. To get the perfect view of your car or the track, you can choose from three different camera positions – a cockpit view and two outside views, for those who want to admire their car while racing.
In conclusion Sports Car Challenge is a solid free racing game for iOS devices. It doesn’t set new standards or blows anyone away, it was never meant to. It’s purpose is to introduce you to the brands of the Volkswagen Group, not more. Unfortunately that is not enough to be a good game. It feels like a generic racing game that has been painted with some brands. On paper it seems that everything is there, 3D, 2 Tracks, 8 Cars 3 Modes, but lack something different. It has an identity but no soul. And this is the problem with many “branded” games. Because marketers and their concept of “gamification” tend to fall short due to a misunderstanding of what makes a game a game.
German game marketer
In-game advertising platform
Tire producer Nitto Tire U.S.A. has announced a partnership with Cie Games to integrate the Nitto Tire brand in the wildly popular Facebook game
As part of the partnership, players can participate in Nitto-branded game missions featuring the company’s new line of tires. The first mission will introduce the Nitto Motivo, an all-weather, ultra-high performance tire, recently unveiled at this year’s SEMA show, to Car Town players and tie-in real-world benefits to related activities in-game.
Virtual world Smeet is tapping into the branded gaming space. Recently, Smeet announced a cooperation with Spanish broadcaster Telecinco group that enables Smeet users to gather around a screen with their avatars and watch shows like Big Brother (“Gran Hermano”) or the dating format “Mujeres y Hombres y viceversa” together. Live streamings are complemented with brand-themed virtual goods.
“The big advantage for the brand is the fact that users can enter trough the website of our partner and still send out branded posts and requests to Facebook, which then starts to spread virally. So the branded game does not only offer the interaction with the brand, but it is also a nice viral tool,” Funke explains. Users access Smeet through three different channels: the platform itself, partners’ websites and Smeet’s
“The problem all social games have in common is that in most cases they are not able to attract the critical mass,” says Funke. “Gaming keeps people busy on the platform. This hook makes them come back and the social contacts and interactions on the platform advance the long-term site stickiness of the users. At first people come for gaming, later on they come for the people.” Funke indicates that Smeet sees significant increase in virality and retention from using Facebook’s Social Graph. However, a lot of analytics and hard work are required to achieve these viral effects.
Consumer goods company Reckitt Benckiser (RB) has launched a suite of online and mobile games named 



